觸發事件
注意
大多數專案都有一些使用
fireEvent
的情況,但大多數時候您應該使用@testing-library/user-event
。
fireEvent
fireEvent(node: HTMLElement, event: Event)
觸發 DOM 事件。
// <button>Submit</button>
fireEvent(
getByText(container, 'Submit'),
new MouseEvent('click', {
bubbles: true,
cancelable: true,
}),
)
fireEvent[eventName]
fireEvent[eventName](node: HTMLElement, eventProperties: Object)
用於觸發 DOM 事件的便捷方法。請查看 src/event-map.js 以獲取完整列表以及預設的 eventProperties
。
target:當事件在元素上觸發時,事件在名為 target
的屬性上具有該目標元素。為了方便起見,如果您在 eventProperties
(第二個參數)中提供 target
屬性,則這些屬性將被賦予接收事件的節點。
這對於變更事件特別有用
fireEvent.change(getByLabelText(/username/i), {target: {value: 'a'}})
// note: attempting to manually set the files property of an HTMLInputElement
// results in an error as the files property is read-only.
// this feature works around that by using Object.defineProperty.
fireEvent.change(getByLabelText(/picture/i), {
target: {
files: [new File(['(⌐□_□)'], 'chucknorris.png', {type: 'image/png'})],
},
})
// Note: The 'value' attribute must use ISO 8601 format when firing a
// change event on an input of type "date". Otherwise the element will not
// reflect the changed value.
// Invalid:
fireEvent.change(input, {target: {value: '24/05/2020'}})
// Valid:
fireEvent.change(input, {target: {value: '2020-05-24'}})
dataTransfer:拖曳事件具有 dataTransfer
屬性,其中包含在操作期間傳輸的資料。為了方便起見,如果您在 eventProperties
(第二個參數)中提供 dataTransfer
屬性,則這些屬性將被新增至事件。
這主要用於測試拖放互動。
fireEvent.drop(getByLabelText(/drop files here/i), {
dataTransfer: {
files: [new File(['(⌐□_□)'], 'chucknorris.png', {type: 'image/png'})],
},
})
鍵盤事件:有三種與鍵盤輸入相關的事件類型 - keyPress
、keyDown
和 keyUp
。觸發這些事件時,您需要參照 DOM 中的元素和您想要觸發的按鍵。
fireEvent.keyDown(domNode, {key: 'Enter', code: 'Enter', charCode: 13})
fireEvent.keyDown(domNode, {key: 'A', code: 'KeyA'})
您可以在 https://www.toptal.com/developers/keycode 找到要使用的按鍵程式碼。
createEvent[eventName]
createEvent[eventName](node: HTMLElement, eventProperties: Object)
用於建立 DOM 事件的便捷方法,這些事件可以由 fireEvent
觸發,讓您可以參照已建立的事件:如果您需要存取無法以程式方式初始化的事件屬性(例如 timeStamp
),這可能會很有用。
const myEvent = createEvent.click(node, {button: 2})
fireEvent(node, myEvent)
// myEvent.timeStamp can be accessed just like any other properties from myEvent
// note: The access to the events created by `createEvent` is based on the native event API,
// Therefore, native properties of HTMLEvent object (e.g. `timeStamp`, `cancelable`, `type`) should be set using Object.defineProperty
// For more info see: https://developer.mozilla.org/en-US/docs/Web/API/Event
您也可以建立通用事件
// simulate the 'input' event on a file input
fireEvent(
input,
createEvent('input', input, {
target: {files: inputFiles},
...init,
}),
)
使用 Jest 函數模擬
Jest 的模擬函數可用於測試元件是否會呼叫其繫結回呼以回應特定事件。
- React
- Angular
import {render, screen, fireEvent} from '@testing-library/react'
const Button = ({onClick, children}) => (
<button onClick={onClick}>{children}</button>
)
test('calls onClick prop when clicked', () => {
const handleClick = jest.fn()
render(<Button onClick={handleClick}>Click Me</Button>)
fireEvent.click(screen.getByText(/click me/i))
expect(handleClick).toHaveBeenCalledTimes(1)
})
import {render, screen, fireEvent} from '@testing-library/angular'
@Component({
template: `<button (click)="handleClick.emit()">Click Me</button>`,
})
class ButtonComponent {
@Output() handleClick = new EventEmitter<void>()
}
test('calls onClick prop when clicked', async () => {
const handleClick = jest.fn()
await render(ButtonComponent, {
componentOutputs: {
handleClick: {emit: handleClick} as any,
},
})
await fireEvent.click(screen.getByText(/click me/i))
expect(handleClick).toHaveBeenCalledTimes(1)
})